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DH-17 blaster

Project

Personal

Software

Maya | Substance Painter | Arnold | Photoshop | DaVinci Resolve

Date

2025

As a personal project, I created a game-ready model of the DH-17 blaster, inspired by its iconic appearance in the Star Wars universe. With a triangle count of 23.8K, the asset was built specifically for real-time use, using a complete PBR workflow and game industry-standard tools.

Extensive visual reference material from Star Wars media was used to ensure accuracy and authenticity. The project provided a focused opportunity to refine my hard-surface modeling pipeline and push the quality of my texture work and rendering.

Responsibilities:
• Modeled the DH-17 blaster in Maya using a high-to-low poly workflow with clean topology and UVs.
• Textured using Substance Painter, with attention to material wear, edge highlights, and sci-fi detailing.
• Rendered final shots in Arnold, focusing on presentation, lighting, and material response.
• Built for real-time game implementation, suitable for use in first- or third-person perspectives.

Key Achievements:
• Delivered a 23.8K tri, real-time-ready weapon model with 4K PBR textures.
• Improved workflow efficiency across modeling, texturing, and rendering stages.
• Gained deeper insight into recreating cinematic weapons with both accuracy and game viability.

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