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FN Minimi

Project

Game - The Wall

Studio

Aero Games

Role

Game Developer

Software

Maya | Substance Painter | Arnold | Photoshop | Unity

As part of Aero Games, a small remote indie team of 3D artists and game developers, I contributed to the development of The Wall, a first-person shooter project. My primary responsibility was designing and creating high-quality, game-ready assets most notably, a detailed FN Minimi light machine gun with a tri count of 37K.

Although the game was shut down before asset integration, this project was a meaningful opportunity to collaborate across disciplines in a real-world development pipeline.

Responsibilities:
• Modeled and textured 3D weapons and props with clean topology and optimized UVs.
• Ensured all assets were animation-ready and mechanically believable.
• Worked through the full asset pipeline: concept interpretation, high-poly sculpting, retopology, UV mapping, baking, and PBR texturing.
• Used industry-standard tools and version control systems to collaborate effectively in a remote team environment.

Key Achievements:
• Delivered polished, real-time-ready assets under production constraints.
• Strengthened skills in collaborative development, asset optimization, and remote workflow management.
• Gained hands-on experience in contributing to a structured indie game pipeline.

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