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Mac 10

Project

Personal

Software

Maya | Substance Painter | Arnold | Photoshop

Date

2020

As part of a personal project focused on real-time weapon modeling, I created a game-ready MAC-10 submachine gun. The goal was to produce a compact, detailed firearm suitable for use in modern first- or third-person shooters, with attention to clean topology, material accuracy, and engine-ready optimization.

The project allowed me to continue refining my hard-surface workflow while emphasizing authentic proportions, mechanical detail, and efficient UV layout.

Responsibilities:
• Modeled the MAC-10 using a high-to-low poly workflow with optimized topology and UVs.
• Created PBR textures that reflect realistic metal wear, polymer surfaces, and mechanical components.
• Followed the complete asset pipeline: blockout, high-poly modeling, retopology, baking, and texturing.
• Built for real-time performance with animation readiness in mind.

Key Achievements:
• Delivered a clean, optimized, game-ready asset with high visual fidelity.
• Enhanced understanding of compact firearm design and material wear.
• Continued development of solo production workflows and real-time optimization.

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