top of page

Create Your First Project

Start adding your projects to your portfolio. Click on "Manage Projects" to get started

Silo Water Tank

Project

Game - (Before) Returnov

Studio

Independent indie Developer

Role

3D Artist

Software

Maya | Arnold | Photoshop | Substance Painter

Date

2024

As part of an early phase in an indie game project, I created a Silo Water Tank as a game-ready environmental prop. At the time, the project had not yet shifted to a stylized polygonal art style, so the asset was ultimately not used in the final build. However, it was a valuable exercise in environment modeling and game-ready asset production.

This asset was designed with clean topology, efficient UVs, and realistic surface detail optimized for real-time use and compatible with engines like Unity or Unreal.

Responsibilities:
• Modeled a high-detail Silo Water Tank using a high-to-low poly workflow.
• Created PBR textures focused on believable wear, rust, and metal surfaces.
• Followed full game asset pipeline: blockout, high-poly sculpting, retopology, UV mapping, baking, and texturing.
• Built the model with real-time performance and environmental storytelling in mind.

Key Achievements:
• Delivered a fully optimized environmental prop, ready for integration.
• Practiced material definition and large-scale prop design.
• Gained valuable modeling and texturing experience, even during early-phase development.

bottom of page